In combat you can perform 1 action (attacking, casting a spell, throwing something, or using an item) and 1 movement action.
You may instead use your action to Dash, allowing you to move twice your Agility, but you cannot perform any other actions that turn.
Movement is based on your Agility stat. If you have 4 Agility, you move 4 squares.
All stats start at 4 (range 1–10). You get 4 points to distribute. Every 2 points in a stat gives +1 to rolls.
Health starts at 11 (Endurance 4) and increases by +2 per Endurance point
To attack, roll the stat tied to your weapon. If you hit, roll damage.
Example: attack roll vs enemy dodge (Agility). If you win, roll weapon damage dice.
Spell access is based on Intelligence. Higher Intelligence = higher spell levels.
A wizard with 4 Intelligence has access to Level 1 spells, whilst a Wizard with 5 Intelligence has access to Level 1 and Level 2 spells and so on.
At character creation, players may pick up to 3 spells from the Level 1 spell list. Afterwards budding wizards will have to scour the land and search for other wizards who might be willing to sell them spells, or find spell scrolls in the world.
Mana starts at 11 (Int 4) and increases by +2 per Intelligence point.